3 3

What number makes the equation true? Enter the answer in the box.

Answer:

**Answer:**

**Step-by-step explanation:**

2.1 = A - 33 [Solve for A]

+ 33 . + 33

35.1 = A

A game of chance involves rolling a standard, six-sided die. The amount of money the player wins depends on the result of the die roll: * If the result is 1 or 2, the player wins nothing; * If the result is 3, 4, or 5, the player wins 4 dollars; * If the result is 6, the player wins 36 dollars. (Note: Your answer to the question below should be rounded to three decimal places.) If you play this game once (and it costs you nothing to play), what is the expected amount of money you will win?

Solve equation by using the quadratic formula.[x^{2} + 4x = -4a. x = -2b. x = -4c. x = -4, x = 4d. x = 0, x = 4

What is the answer ?x/y+17 If is x=12 and y=1/2

The nth term of a sequence is -3-3n what is the 6th term

If the typos are randomly distributed over the 10 pages, find the probability of having a single typo on each page

Solve equation by using the quadratic formula.[x^{2} + 4x = -4a. x = -2b. x = -4c. x = -4, x = 4d. x = 0, x = 4

What is the answer ?x/y+17 If is x=12 and y=1/2

The nth term of a sequence is -3-3n what is the 6th term

If the typos are randomly distributed over the 10 pages, find the probability of having a single typo on each page

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**Domain****:**

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**Range****:**

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Thus the correct answer is **(****(****B****)****)**.

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**Answer:**The fourth option

**Step-by-step explanation:**

**Answer:**

The Fourth Answer

**Step-by-step explanation:**

ATM withdrawal fee

outstanding deposit

interest earned

NSF fee

When comparing a check register balance with a bank statement, you should subtract the ATM withdrawal fee and NSF fee, but not the interest earned.

**ATM withdrawal fee:**This should be subtracted as it represents the amount of money you have withdrawn from the bank but is not reflected in the check register balance.**NSF fee:**This should be subtracted as it represents a fee charged for a bounced check, indicating a difference between the check register balance and the bank statement.**Interest earned:**This should not be subtracted as it represents additional money earned on the bank account and should be added to the check register balance.

**Answer:**

**Iteration 1: **

**Iteration 2: **

**Step-by-step explanation:**

**Formula for Newton's method is, **

Given the initial guess as , therefore value of n = 1.

Also, .

**Differentiating with respect to x**,

Applying **difference rule** of derivative,

Applying **power rule and constant rule** of derivative,

Substituting the value,

**Calculating the value of and **

Calculating

Calculating ,

Substituting the value,

**Therefore value after second iteration is **

Now use as the next value to calculate second iteration. Here n = 2

Therefore,

**Calculating the value of and **

Calculating

Calculating ,

Substituting the value,

**Therefore value after second iteration is **

To calculate two iterations of Newton's Method, use the formula **xn+1 = xn - f(xn)/f'(xn)**. Given an initial guess of x1 = 1.6 and the function f(x) = x9 - 9, calculate f(xn) and f'(xn) at x1 and then use the formula to find x2 and x3.

To calculate two iterations of Newton's Method, we need to use the formula:

xn+1 = xn - f(xn)/f'(xn)

Given an initial guess of x1 = 1.6 and the function f(x) = x9 - 9, we can proceed as follows:

- Calculate f(xn) at x1: f(1.6) = (1.6)9 - 9 = 38.5432
- Calculate f'(xn) at x1: f'(1.6) = 9(1.6)8 = 368.64
- Calculate x2: x2 = 1.6 - f(1.6)/f'(1.6) = 1.6 - 38.5432/368.64 =
**1.494** - Repeat the process to find x3 using the updated x2 as the initial guess.

#SPJ3

The lowest value of the range of the function would be -2, as this is the lowest the y value goes

The **graph** of the Equation y= 3x- 5 with **coordinates** (0, 5) and (1.667, 0) is attached below.

We have,

y= 3x - 5

Now, to find the coordinates to **plot **one the graph put the **distinct **value of x as

For x= 0

y= -5

then, for x= 1

y= 3 - 5

y= -2

then, for x= 2

y= 6-5

y= 1

and, for x= 3

y= 9 - 5

y= 4

Learn more about **Graph **here:

#SPJ2

slope intercept form is

y=mx+b

where m is the slope and b is the y intercept

the equation is given in slope intercept form so that the

slope = 3

y-intercept = -5

to graph this you will first place a point on (-5,0) since it's the y intercept.

then since the slope is rise/run and we have 3 (or 3/1) you will start at (-5,0), and from there go up 3 units and to the right one unit. where you end up will be your second point.

hope this helps